this post was submitted on 22 May 2026
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[–] setsneedtofeed@lemmy.world 4 points 5 hours ago* (last edited 5 hours ago)

Freelancer.

I know everyone hates games publishers but this was a perfect example of a publisher untangling a mess. Microsoft bought Roberts' company and immediately dialed back the unworkable ambition, put Roberts in a consulting role where he didn't have a final say over anything, and actually got the game finished and released.

Star Citizen is what happens when the same guy who made such an intractable mess of development discovers an infinite money glitch as long as he never stops developing and never releases a full game.