this post was submitted on 11 May 2026
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Some spots are fine, others have seams. There are marked seams on the mesh, but the UV map is seamless, and removing the marked seams seems to have no impact.

Edit: No seam visible when looking at normals or tangent via a geometry node, nor when looking at the UV map applied to the model as color. I'm pretty sure it has to be something to do with the UV mapping node.

Edit 2: I've uploaded the file here.

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[–] PlzGibHugs@piefed.ca 3 points 2 weeks ago

Unfortunately, has no effect. I think the default for image texture nodes is to use the UV coordinates.