this post was submitted on 20 Apr 2026
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[–] sp3ctr4l@lemmy.dbzer0.com 4 points 1 month ago* (last edited 1 month ago) (2 children)

It would be really easy to simply 'skill match' players by the amount of time they've spent actively playing a live match of the game.

But that would do 2 things:

Make Pay2Win players exceedingly obvious

Make people who've been playing a long time but do infact just suck... it would make them very mad.

Oh! A third thing!

It would make it too obvious which games actually reward and encourage things like teamwork and coordination via well designed gameplay, and which do not.

Don't yell 'but smurfs!' ... come on, every big online game has you log in first, you think they can't grab your MAC address and hardware ids with their anti-cheat?

[–] Ajen@sh.itjust.works 2 points 1 month ago

It would also hurt their best customers while helping the people who only buy games on sale, which isn't great for their bottom line.

[–] Kolanaki@pawb.social 1 points 1 month ago

Most competitive video games skill match players using a system based on ELO, which is basically just the number of games you have played vs the number you have won. But then they slightly tweak that to give a really bad player like 1 win outta every 10 games or so just to keep them from quitting.