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Moderator Guidelines
Moderator Guidelines
- Don’t be mean to users. Be gentle or neutral.
- Most moderator actions which have a modlog message should include your username.
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- Don’t waste time debating/arguing with problematic users.
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- Ask another mod to take over cases you struggle with, if you get tired, or when things get personal.
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- Share everything you do in the mod matrix, both so several mods aren't unknowingly handling the same issues, but also so you can receive feedback on what you intend to do.
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- Send users concise DMs about verdicts about them, such as bans etc, except in cases where it is clear we don’t want them at all, such as obvious transphobes. No need to notify someone they haven’t been banned of course.
- Explain to a user why their behavior is problematic and how it is distressing others rather than engage with whatever they are saying. Ask them to avoid this in the future and send them packing if they do not comply.
- First warn users, then temp ban them, then finally perma ban them when they break the rules or act inappropriately. Skip steps if necessary.
- Use neutral statements like “this statement can be considered transphobic” rather than “you are being transphobic”.
- No large decisions or actions without community input (polls or meta posts f.ex.).
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- Remember you are a voluntary moderator. You don’t get paid. Take a break when you need one. Perhaps ask another moderator to step in if necessary.
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I think this is a needlessly combative stance. If your goal is to get new users to engage with the development side, calling their criticism "bitching" isn't going to do that. Most software users don't have the first clue about software development and wouldn't even know what exactly to say if given a suggestion form. The best feedback a lot of new users can give is "the user experience is clunky and unintuitive".
My stance has been forged by the repeated disappointing interactions that I've had with people who I spend painstaking amounts of time illustrating how to solve their problems with these tools and why a certain design quirk is the way it is vs. the proprietary model.
Without fail, the kinds of users like the screenshotted poster will look at me with a blank face or reply in forum chats with the same statement: "But can't they just make it usable like [enshittified software] instead?"
How can we bridge this gap? At least to the point where users can give constructive feedback like "I wanted to do this thing, and searched for a way here and here. It took me hours to figure out how to do it. It would have been intuitive if..." Maybe we will have to be proactive about UX issues and have proper channels for this information?