this post was submitted on 14 Apr 2026
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[–] Baguette@lemmy.blahaj.zone 8 points 4 days ago (2 children)

I tried making music once for a game jam where we swapped roles with someone

I've learned to never even think about making music in the foreseeable future lol

[–] FatVegan@leminal.space 2 points 4 days ago (1 children)

Just use AI.

According to a customer i have

[–] Baguette@lemmy.blahaj.zone 1 points 3 days ago

That customer might be over their heads lol

AI in game development is cringe

I did game dev for the love of the game, not to spin games up as efficiently as possible.

There's a reason why many people hate seeing AI in games. It's viewed as a passion project for many, and AI kinda tosses that out the window

[–] chunes@lemmy.world 2 points 4 days ago (1 children)

same. luckily there's lots of good music out there under permissive licenses

[–] bstix@feddit.dk 2 points 4 days ago (1 children)

I think it's great that people make free music, I do so myself, but it'd be wrong to think that it'll fit perfectly.

I'd much rather see developers taking contact and getting custom made music that actually fits. Free or paid that's not the question, but just to have someone make a conscious decision of what actually fits the game.

It's such a large part of the game experience that it's a shame that it's often left up to random generic human or AI generated tunes.

[–] chunes@lemmy.world 2 points 3 days ago

A cool thing is that there are several instances on that site of people dropping a whole OST for a canceled game (often an RPG), so the music will at least be consistent with itself, if not your game, and if you're making something in the same genre a lot of it could fit (e.g. battle theme, super sad moment, boss battle).