this post was submitted on 06 Apr 2026
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Bay 12 Games' co-founder talks playing The Planet Crafter, Beast, and more than 40 years of saved desktops.

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[–] greyscale@lemmy.grey.ooo 5 points 4 days ago* (last edited 4 days ago) (1 children)

In 1.0 I played bobs+angels and ran on a 100 square cell structure

100x100 cells

In 2.0 I've still only done vanilla, but I went with a 200 square cell this time for bigger trains.

200x200 cells

My only regret is exploring south and not east or west

The creeping horror for other players is making them zoom in to realise the scale of the thing. Its a long time to traverse even with rocket trains and go fast legs.

Edit: I should have included a picture of one of the cells for scale

[–] PlexSheep@infosec.pub 2 points 3 days ago (1 children)

Isn't a pure square grid inefficient, because trains get stuck? That happened to my square grid megabases, so I stopped doing them.

[–] greyscale@lemmy.grey.ooo 1 points 3 days ago

Occasionally I'd get jams. The jams would manifest with a train sat occupying the corner, so i put a circuit in each one that sets off an alarm after 60 seconds of being continuously blocked. Then I'd investigate.

Generally, given that my stations only became available if they had > 1.0wagonscapacity*stacksize the trains mostly sat in "parking" waiting or at "parking" nearer the raw resource in the far outposts.

It required a little tuning, some modules have a lead-in perimeter loop where 5-6 trains can be stacked waiting to unload.