Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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I'm not defending them. I'm saying that a service has to be financially successful, something that many people on lemmy seemingly forgot after reading too much Marx. Are they making more than they need? Absolutely. But the value they are providing is just worth a great deal to devs and I just don't think that giving up 30% of your sales is a bad deal for handling the entire distribution. I've worked in E-Commerce for over 10 years now and 30% is like the standard fee for this kind of stuff - in many industries, the fees are way higher.
So, COULD they charge less? Very likely. But I don't really see why. The service they provide is just worth that much. I think it's a fantasy that companies can suddenly start to charge less just because they already have a lot of money.
Afaik, theyl aid off people across the entire company. The reason was a reduction in fortnite money, but the layoffs were even across the UE development teams.
You can. I just don't agree with that criticism. Valve does shitty things at times. The fact that they are really opaque when it comes to algorithms and support decisions is shit, the price parity rule, while being standard in the industry, is shit and the lack of control for early access games is pretty shit - we can criticize all that and more.
And yes, you can also criticize the 30% cut. That's your right. However, I'm just not agreeing with that stance. That isn't defending a company, even tho you're trying to frame it as such. That's just me having a different opinion. And you trying to frame disagreement as "being loyal to a company" is a great way to completely stifle a discussion. Why even argue at that point, just insult me and move on lmao.
No, the comment above brought up the stupid argument to defend them. You implying they need to to remain solvent is defending them too. How many yachts does Gaben have? How generously are the employees paid? Clearly they're making more than enough money with 30%. Where that number would need to be to not make a profit is unknown, but it's certainly far lower. You can understand this, right?
I said this already, but this is assuming the sales wouldn't happen if Steam didn't exist. I doubt it. The sales numbers would be approximately the same, provided by someone else. They just have almost full market domination, so you don't have a choice but to sell on Steam. It isn't because it's so great for the developers. It's because they don't have a choice.
"Thats just the way things are" isn't an argument. "Slavery is just the way we do things! You can't say it's bad! We wouldn't make a profit otherwise!" Not a good argument, right?
To help developers. It seems like you're purely capitalism brained. My argument was that it'd be better for developers. I didn't say they'd make more profit. There's a lot of bad things you can do to make more money. It doesn't mean you should. It'd be good for the industry if they charged less. It'd allow smaller studios to make a profit for more niche games.
Again, there isn't a choice (for developers). It makes it worth it in the same way it's worth it to hand over my wallet when someone points a gun to my head. It doesn't mean it's the best outcome for the developer if other options were equally viable.
IIRC, no. It was Fortnite specific.
What do you define "defending" as? You're making arguments supporting the behavior. Who in the world wouldn't define that as defence? I'm not framing it as defence. It just is.