this post was submitted on 06 Apr 2026
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@Grail Some of the questions were phrased in a way that made them unanswerable.
I'll go ahead and do closest-I-can-get, but there are so many baked-in assumptions that it'll render my answers worthless.
You can go ahead and skip those questions if you like.
@Grail Too late; I just used the "3" answers to mean "this doesn't apply at all to my games and it's ridiculous that anyone would assume it might." 😂
This applied to questions that amounted to "Do you live on Mars, or a moon of Mars?" questions that amounted to "Do you eat burgers, or pizza?" and those that amounted to "Would you rather eat nails or broken glass?" 😆
That's fine, a neutral answer is good too.
Out of curiosity, which questions did you find most absurd?
@Grail
Ooh. I'd say the ones that were nails-or-glass ... two things that I'd never do, and the idea of some combination or middle ground between them equally undesirable.
No thanks to nails.
No thanks to glass.
And no thanks to nails-and-glass salad.
Which ones were those?
questions i had trouble with because of build in assumptions
i utilize a lot of random tables in prep and at the table, so i guess improvising? but on the other hand i keep track of things that were the result of random stuff.
systems like shadowdark, black hack and its off-shoots are rules lite, but are they narrative heavy?
i plant seeds and do a bit of initial landscaping how they grow is determined during play, but those first sessions are what sets the tone.
My players don't come up with intricate backstories, but earlier adventures might have consequences later and characters created after a first characters died often get some in-world knowledge, because they are not a random farmhand setting first out to be an adventurer.
i often only have broad strokes, before it comes up at the table and if it comes up it's often a players idea that becomes "canon". I am discovering this world almost as much as my players.
everyone at the table, i am not a story dispenser. my role might be called Game Master, but i am as much Player of the Game as the Players of their Characters are. We are doing this together, none of us is offering a service.
i don't see how those things are opposed to another. An armed Caravan of Drows is Lore and Encounter, the idea might have started as one or the other, but at the very least after the session is over it will be both.
Sometimes that becomes a great story, which i enjoy, sometimes it just happens, which i don't feel much about and sometimes it happens because I did not communicate danger well enough or players interpreted a situation way different than i did, and we only realized after the fact, which feels bad. It's nothing i have a general opinion about.
You can answer all of those questions with one of the intermediate options. If it's entirely 50/50, neither/neither, or both?both?both., you should answer with the middle option. The spectrum has a middle.
I did with most of them, but they still made me scratch my head a bit, simply because they don't quite fit into my mental model of "game master" or in the case of "narrative vs rules heavy" because i am not sure what kind of games are what and ultimately if those things are mutual exclusive to begin with.
@Grail Too many to list, but one example is "Is your game an open world sandbox or a linear railroad?"
Nails or glass. Yum.
I didn't know there were options outside of the spectrum of those two. What's your game?
@Grail
Most of the GMs I know have several worlds and games. Many have dozens, and some have hundreds.
So the questions that talk as if I have just one - as you just did - were strange to me.
Anyway, bedtime for me. Best of luck with it.
Oh, I have several too. I've run in Doskvol, Orden, the Planescape, and two homebrew worlds I invented. I answered all of those questions with a weighted average of My worlds.