this post was submitted on 23 Mar 2026
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Factorio
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I always wire the final inserter to the roboport and set it to only function when the amount of available bots in the network is 0.
Same effect, but doesn't add in excessive bots.
I do the same for construction bots and repair packs, although repair pack logic is local, not network-based.
I do that as well, although I set the threshold to 100 available bots in stead. They just get repair packs from "the" mall. (which is spread randomly throughout the base because... starter base)
In the beginning I build personal production for gears and green chips and just build from those and plates.
I dont build a proper mall until I can build a botmall, so what ends up happening is the assemblers that build the bots and repair packs are just next to the mall's roboport. So I also get the repair packs from the mall, it's just the same source.