this post was submitted on 13 Mar 2026
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Unpopular Opinion

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They seem so popular, dozens of games coming out, and reviews often positive.

But

When I see "Roguelike" I imagine a game that's too small to be a real game, so they made it so you can never win and just have to keep trying and you'll get a decent number of hours out of it. With just enough progression each time that you start to believe it's possible you'll get somewhere meaningful.

When I see "Souls-like" I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.

I feel fine being so unreasonable about this.

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[–] DrSteveBrule@mander.xyz 5 points 19 hours ago (2 children)

It seems to be a popular belief that Souls-Like games require players to have "too much time on their hands". If I have 15 minutes to kill and I want to boot up a game, most Souls-Likes are a great option to kill the time. They are really designed to be picked up and put down at any moment.

I won't try to change your mind on these genres, but it is kinda wild to me that people have these strong negative opinions about games they have never played. I'm not saying you need to try a game to know if you'll like it or not, but it seems your understanding of these games is very uninformed.

[–] jacksilver@lemmy.world 3 points 16 hours ago (1 children)

That's the exact opposite of my experience, souls-like require you to have a large chunk of time to put into the. Just looking at dark souls: you can be far away from a bonfire, have no idea where the next one is, dying means losing most progress, and you can't pause.

Also, when facing bosses, taking a break in between can reset your rythmn meaning you lose some momentum if you put the game down.

Dark souls games can definitely be fun, but I think rouge lites are better for a pick up and play mentality since runs will range from 15-45mins typically (depending on the game).

[–] DrSteveBrule@mander.xyz 3 points 16 hours ago (1 children)

Aside from being in the middle of combat you can turn off the game from anywhere and you'll load back exactly where you left off. Bonfires aren't checkpoints, you don't have to be anywhere near one to save your progress and leave the game. Your point about losing momentum is dependent on the person playing the game, not an issue with the game itself. I've never had an issue with loading into a game for 10 minutes at a time. Someone else responded that boss fights are too long, but I cant recall one that took more than 5-10 minutes.

Strangely, your experience with Dark Souls is my experience with many rogue lites. You generally cannot leave in the middle of a run without losing all progress for it. You either have to win or die for it to count. And if you're set on winning, then those games can last upwards to that 45 minutes you mentioned. The games I play (Spelunky and Vagante) do not allow you to resume your current game when you shut down and return later.

[–] jacksilver@lemmy.world 1 points 15 hours ago (1 children)

Wait if I turn off a darksouls game without stopping at a bonfire, I'll pick back up where I left off?

[–] DrSteveBrule@mander.xyz 4 points 14 hours ago

Yes. Some people even do no bonfire challenges