this post was submitted on 07 Mar 2026
238 points (93.8% liked)

Technology

82518 readers
4269 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] GraniteM@lemmy.world 11 points 3 days ago (2 children)

Not for nothing, but couldn't this be used to have AI play a game for 80,000 simulated hours and flag all the bugs? Human playtesters are important and have value, but no human should have to do the work of criss-crossing an enormous game map thousands of times just to see if the character model gets stuck on a random vertex sticking out somewhere, and yet it seems to be a distressingly common occurrence in more than a few games I've played.

[–] dukatos@lemmy.zip 5 points 3 days ago

Croteam did something like that for "Talos principle". You can read here (points 9 and 10 in the article).

[–] Nalivai@lemmy.world 3 points 3 days ago

Nvidia is doing a lot of that. It's slightly better than nothing. It also quite expensive unless you're Nvidia.