this post was submitted on 05 Mar 2026
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[–] Wilco@lemmy.zip 59 points 3 months ago (5 children)

These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.

They were not difficult, they were stupid.

[–] Blackmist@feddit.uk 29 points 3 months ago (1 children)

Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you'd have to listen to the end and potentially pay many times the game's cost.

[–] Wilco@lemmy.zip 13 points 3 months ago

Thanks for reminding me of those 1-900 phone lines ... I got in trouble for those.

[–] Paddzr@lemmy.world 15 points 3 months ago
[–] ArmchairAce1944@lemmy.ca 9 points 3 months ago

The puzzle were often moon logic or 'oh shit! You mean THAT is what I must do?'

Sierra online had great games with great stories and characters but their puzzles were... Yeah...

[–] ILikeBoobies@lemmy.ca 2 points 3 months ago

I had to look up a solution in Myst because it was something I didn't know I could do.

[–] ZILtoid1991@lemmy.world 1 points 3 months ago

There were also the "feelies", which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.