this post was submitted on 05 Mar 2026
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These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.
They were not difficult, they were stupid.
Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you'd have to listen to the end and potentially pay many times the game's cost.
Thanks for reminding me of those 1-900 phone lines ... I got in trouble for those.
"Moon logic"
The puzzle were often moon logic or 'oh shit! You mean THAT is what I must do?'
Sierra online had great games with great stories and characters but their puzzles were... Yeah...
I had to look up a solution in Myst because it was something I didn't know I could do.
There were also the "feelies", which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.