Claymatic Games

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An unofficial community for the claymation video games made by Claymatic Games.

founded 1 month ago
MODERATORS
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A few months ago, I made an unofficial wiki for all things Claymatic (and also, other clay games made by Anthony Flack). Currently it only has some documented content for Platypus series, so no Clodhoppers, Cletus Clay, and Bert the Barbarian stuff yet.

You are feel free to contribute to grow our wiki. If you have any inquiries, you can contact us (me or Psychosquid/PsychoHovership).

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  • More Lua support
  • Music customisation for the selection screens
  • Fix for joystick input being over exaggerated at frame rates above 60
  • Move UnlockAllContent flag to save
  • Trigger cloud saves when saving player settings
  • Made a bunch of settings mod specific
  • Increased Ocean Loader 4 default volume and set Terra Cresta as the fallback
  • Removed copyright flag and fallback from level3 (ocean loader 4)
  • Added 3 of our example add-ons as claymatic official add-on mods
  • Added area selection to track customisation panel
  • Music track selector cleanup
  • Improved save migration
  • Fixed a bug which causes some icons to not display on the ship selection panel for some languages
  • Fixed a typo that would makes migration fail for unlock flag
  • If the user presses back on the front end they can pick another profile
  • Add GetPlayer function to lua
  • Add functions to set the gameObject layer in lua
  • Add documentation for the logic layers
  • Add PlaySound function to lua bridge
  • Skip mods that failed loading the meta file
  • Updated localisation
  • Allow animations in SpriteLoader spawned sprites
  • Add shard spawn utilities for Lua
  • Add support for fireSFX for goldfish and octo-guns
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submitted 3 weeks ago* (last edited 2 weeks ago) by Spikyyn@lemmy.dbzer0.com to c/Claymatic@lemmy.world
 
 
  • Quit and restart now have a confirmation panel,
  • Notification panel dynamically resizes to better fit all location text,
  • Updated the icon that indicates achievements are off,
  • No longer consume fireballs when charging,
  • Fix nudge and dink sounds happening when something deals 0 damage,
  • Removed invisible 0.25 multiplier addition when using BasicGuns,
  • Always spawn fireballs when consumed,
  • Added skySprite level parameter,
  • Added print command,
  • Add missing setFighterScript to documentation,
  • Simplify and remove hardcoded default for groundSprite,
  • Updated localisation,
  • Updated Rewired plugins,
  • Added spawnEntityRandom command,
  • Centered the main logos,
  • Remember last applied resolution, use it when going full screen,
  • Implement a backup system for save files,
  • Added graphics option menu,
  • Added mouse guidance image on level start with option to permanently hide,
  • Implement CustomBalloonBehaviour,
  • Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",
  • Added CustomSafeBalloonBehaviour,
  • Added an example fire turret,
  • Don't allow mods to be reloaded while the game is paused,
  • Added fireSFX to ReclayedTurretBehaviour,
  • Fix ReclayedTurrets sometimes disconnecting from their shadows,
  • Tweaks to Level 5 enemy spawns,
  • Added shield count and score multiplier to ship panel stats,
  • Added some better UI icons for the player keys with mouse,
  • Options panel split up into sub pages
  • Options panel now has mouse only buttons for easy options cycling
  • Fix an issue that made the fireball deal way less damage
  • Enabled score text for mounted guns
  • Upgraded Unity version to mitigate Unity's security vulnerability
  • Added "firstShotDelay" to Octopus weapons
  • Added waitForDayAmount commands
  • Replaced level 3 music with Ocean Loader 4
  • Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions
  • Allow importLevel command to insert directly into the command handler
  • Added support for subCommand handlers
  • Updated icons for check boxes and left right arrows
  • Changed score difficulties on classic's starting score table
  • Added Moonsharp to allow for Lua scripting support
  • Added system to load lua behaviours from disk
  • Expose a few proxies to the lua environment
  • Added LuaBehaviour to interface with a Lua script
  • Rewrite SaucerBehaviour in lua as an example
  • Added example lua files to "Platypus Original"
  • More fruit for purple un in 2-4
  • Looping/cut-off cloud fixes
  • Added support for enum definitions to Lua integration
  • Allow use of the "X" level in classic
  • Added example level files for command handlers
  • Make it possible to spawn entities in lua
  • Pause menu, main menu and practise screens will now last selected button when returning from other panels
  • Updated the lives bar to look more like clay
  • New combined mods and add-ons menu
  • Added isOfficial flag to ModMeta
  • Added a Claymatic icon to all official mods
  • Give homingShipBehaviour a minimum of 500 ticks before it can despawn
  • Users can decide if they want achievements active or not with the mods they're using
  • Allow users to filter scoreboards based on selected difficulty Steam workshop integration
  • Reclayed Music selection screen
  • Implemented multiple save profiles
  • Added icon and flag to indicate if a mod comes from the steam workshop
  • Added systems to deal with unread messages and new content
  • Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist
  • Fix for front end “Press fire to start” prompt sometimes ignoring inputs
  • Added fallback tracks to known copyrighted tracks (Platypus Original)
  • Some scoring adjustments at the suggestion of Psychosquid
  • 6 new music tracks added to the Reclayed music selector Difficulty sprite no longer looks squished on the classic new highscore panel
  • Do not store last player ship selection in endless mode
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