this post was submitted on 25 May 2026
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Rust

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Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

!performance@programming.dev

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Chapter 6 - Let There Be Particles

Continuing my Bevy + Rust tutorial series. Learn to build a particle system to create stunning visual effects. Implement custom shaders, additive blending, and bring magic into your game.

By the end of this chapter, you’ll learn:

  • How to spawn and update thousands of particles efficiently
  • Add variance for organic, natural looking effects
  • Custom shaders with additive blending for that magical glow
  • Building a flexible system that’s easy to extend
  • Give your player magical powers
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