this post was submitted on 17 Mar 2026
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Gaming

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[–] BallShapedMan@lemmy.world 46 points 3 weeks ago

Good! Fuck this noise.

[–] Chozo@fedia.io 41 points 3 weeks ago (1 children)

Good. I don't mind using AI to upscale the image in video games, as long as it's just improving the quality while retaining the original design. This changes the design way too much, and ends up making all of these characters look the same as each other. For some reason it makes everything look like a Coca-Cola Christmas commercial and I hate it.

[–] darkdemize@sh.itjust.works 32 points 3 weeks ago

That's because those commercials have been AI slop for the last few years too.

[–] lvxferre@mander.xyz 26 points 3 weeks ago

Wow. The example picture alone already shows what's wrong.

DLSS off: the background is rainy, the "cigare[ttes]" thing and the delicatessens sign are weathered, there's some blue plastic in the background, she's wearing brown, her eyes and lips lack any shine. This scene is clearly representing a tired, weary, "soulless" reality; one you survive but not live, that makes you whisper to yourself "...I'm so bloody tired"...

DLSS on: throws the mood out of the window by adding OH-SO-SHINY!!! everywhere.

This is not a breakthrough. This is not fidelity. It's butchering artistic intent.

[–] Whostosay@sh.itjust.works 17 points 3 weeks ago

Nvidia is not a gaming company, they are a money company. Abandon them at all costs, it very well may cost everything

[–] iconic_admin@lemmy.world 15 points 3 weeks ago

Radeon, if you want to have a moment…

[–] saigot@lemmy.ca 9 points 3 weeks ago* (last edited 3 weeks ago)

They were just starting to win people over with the simple ai upscaling and then they pull bullshit like this. It isn't even going to be what the released product looks like.

[–] DragonTypeWyvern@midwest.social 8 points 3 weeks ago

AI already hit the indie game market like a ton of shit bricks.

[–] warmaster@lemmy.world 7 points 3 weeks ago (1 children)
[–] cogitase@lemmy.dbzer0.com 6 points 3 weeks ago

Is there more detail on the process beyond what’s in the blog post? I could see a scenario in which the training data was just generated by running multiple playthroughs on a $500,000 GPU at impossible quality, creating a copy of what that would look like on a mid-range GPU, and then training a model. I’m not sure I would object to that.