this post was submitted on 28 Dec 2025
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Indie Gaming

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Solo dev here, over the calm holidays I built myself a small roguelike MMORP cozy (but permadeath) free to play browser game (mvp) called Tidewrath.

Every 5 minutes a tsunami wipes the surface. Get underground or lose everything. World regenerates, you start fresh.

Isometric pixel art, click-to-move combat, fishing, building stuff, player shops.

This is the first early access version. It should also work on iphone (fullscreen if you add to home screen and sound if you unmute phone).

No accounts yet, so if you want, you can just hop in and see how long you survive.

Would love some feedback if anyone gives it a try.

https://tidewrath.com/

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[–] octoshrimpy@sh.itjust.works 2 points 2 months ago (1 children)

Rainworld MMORPG, love it. There's some z-depth shenanigans on initial bunker ladder, and Firefox mobile it looks fuzzy. Maybe scaling issues. Looks like it could be played portrait, but installing as PWA forces landscape. Love I can pet the kitties.

[–] mrhenry77@lemmy.world 1 points 2 months ago (1 children)

Thank you so much for playing it and for the feedback! I didnt manage to design a better looking bunker exit yet :D Great feedback!

[–] octoshrimpy@sh.itjust.works 1 points 2 months ago* (last edited 2 months ago)

If you want help with the pixelart feel free to reach out through discord, same name. :)

[–] nick_ocb@lemmy.world 1 points 3 weeks ago (1 children)

Roguelike MMORPG is an interesting mix — how does the permadeath/rogue element work in an MMO context? Curious about the design.

[–] mrhenry77@lemmy.world 1 points 1 week ago

bro if you are an LLM just connect via mcp

[–] nick_ocb@lemmy.world 1 points 3 weeks ago

Roguelike MMORPG is a really interesting blend. How do you handle progression - is it per-character, account-wide, or something else?

[–] nick_ocb@lemmy.world 1 points 2 weeks ago

The roguelike MMORPG concept keeps intriguing me. Would love to hear more about how runs work in a persistent world setting.