this post was submitted on 12 Dec 2025
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Pixel Dungeon

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Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!

Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.

Here is a full list of changes:

BugFixes

Fixed the following bugs: Caused by v3.3.1:

  • Skeleton key not triggering on-artifact effects
  • Tomahawk bleed damage not scaling with ring of sharpshooting
  • Vault tester area being enterable with a lost inventory, causing a softlock
  • Buffs from ring of might persisting outside of vault tester area
  • Wand of regrowth spawning and being usable to healing in quest tester area
  • Uncommon cases of cracked spyglass making thrown items hidden
  • Feint afterimage lasting longer than 1 turn in some cases
  • Various textual errors
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[–] Ayt@lemmy.world 1 points 4 days ago (1 children)

I'm not sure where to place bug reports at the moment?

So I'll try here.

In shattered v3.3.0 there is a new randomised badge. I can not find how to begin a randomised game!

I push the randomise button and get a different and random character on the main screen, but when I play that character it's "normal" and not at all randomised.

Am I missing something?

Thanks

Mel Wood

[–] 00_Evan@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

After using the randomize button in hero select, and having it pick a random hero (and optionally challenges) for you, simply start the run without picking a different hero.

Talent, subclass, and armour ability selection also have randomise buttons, you'll need to use them too.

[–] Lildef@lemmy.world 5 points 1 week ago (2 children)

The imp could offer you a ring or an extra finger so you can wear three rings

[–] ace_garp@lemmy.world 3 points 1 week ago

OMG yes!

"Can I offer you a nice finger in this trying dungeon."

-- Imp probably

12736

[–] 00_Evan@lemmy.world 3 points 1 week ago

I'm probably going to have the imp quest give the player a choice of one among several powerful items, to give them a bit of a push to mix up a build that is mostly finished. An extra ring slot would either be weak or extremely powerful depending on what items the player already has.