this post was submitted on 27 Oct 2025
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[–] s@piefed.world 17 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Probably the Enemy Boxer from Lego Indiana Jones: The Original Adventures. Canonically he is a mechanic but they don’t even give him the wrench ability which isn’t even that special of an ability, and then he dies like a wimp with his plastic still-alive head getting chopped off by the plane that he’s supposed to be repairing. An idiot who would punch an anvil three times in a row deserves that sort of graceless demise.

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[–] Asafum@feddit.nl 17 points 3 weeks ago* (last edited 3 weeks ago)

Time gates. Gacha games are rife with them...

Want a piece of equipment for your character? Well spend daily currency to get one that regenerates over a day. Oops rng God hates you and you got +Def for a character that wants +Atk, better luck tomorrow/next week... Oops it's still not your week +Hp this time.

[–] justdaveisfine@piefed.social 16 points 3 weeks ago (1 children)

Ah another one - Forced stealth sections where you can't be detected at all. Especially in a game where stealth is optional or not even a thing you can really do normally.

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[–] olafurp@lemmy.world 16 points 3 weeks ago (1 children)

Exponentially growing requirements that out pace rewards. I don't want to spend 10 hours grinding just to level up.

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[–] jerkface@lemmy.ca 16 points 3 weeks ago (6 children)
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[–] rollerbang@lemmy.world 15 points 3 weeks ago
[–] theoriginalcows@lemmings.world 15 points 3 weeks ago (2 children)

Time limits, hands down.

I'm playing through MMBN5 for the first time since I was a kid, and I remember why I dropped it so easily.

Fucking time limits.

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[–] JackbyDev@programming.dev 14 points 3 weeks ago

Unchangeable difficulty settings. Worse, games that offer you to lower it and don't warn you that they're going to lock it at the lower setting. Resident Evil Village did that to me. Last time I posted about this someone said it warms you, so I guess they changed it.

[–] 1984@lemmy.today 14 points 3 weeks ago (1 children)

Grinding and no rewards. Feeling underpowered and dying all the time, unable to progress with loot alone.

Looking at you, Path of Exile.

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[–] t_berium@lemmy.world 14 points 3 weeks ago

Time limits / countdowns.

[–] ivanafterall@lemmy.world 14 points 3 weeks ago (4 children)

Sports games pretty much stopped progressing entirely when the "ultimate team" cancer spread.

[–] Acamon@lemmy.world 12 points 3 weeks ago (1 children)

Very much not a sports guy. What's the ultimate team? And what's the problem with it?

[–] Glytch@lemmy.world 17 points 3 weeks ago (1 children)

It was advertised as a way to make custom online teams using your favorite players from across the sport (whichever sport you're playing). What it actuallly does is turn sports games into gacha games by having the players you want for your custom team locked behind card packs. Some games go the extra step of having the good cards work for a limited number of games. Cards can be purchased either with in-game currency that you earn slowly or with real-world currency.

[–] Acamon@lemmy.world 10 points 3 weeks ago

Ahh. Thanks, I hate it. Sounds horrendous and exactly like EA .

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[–] BuboScandiacus@mander.xyz 13 points 3 weeks ago (3 children)

The skulls in MGSV.

"Let's put almost unkillable, magic zombies that chase you into this stealth game. Also, make them unavoidable"

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[–] ch00f@lemmy.world 13 points 3 weeks ago (1 children)

Doom3 flashlight. It’s Doom. Not fucking 5 Nights at Freddy’s.

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[–] brygphilomena@lemmy.dbzer0.com 13 points 3 weeks ago (11 children)

Quick time events.

Carry weight.

Hiding content in New Game Plus. Making me play a game twice just to artificially ass replay "value."

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[–] BradleyUffner@lemmy.world 12 points 3 weeks ago

Escort missions

[–] Kolanaki@pawb.social 12 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

Taking control away from the player for stupid bullshit.

Dragon's Dogma 2 had this to the most extreme level I had ever seen. Random NPCs can initiate dialogue without you hitting a prompt (and they can appear anywhere, even in the middle of a cave full of monsters). Your companions will sometimes high five you, and it just forces you into an animation that it didn't prompt you for. There is an actual boss fight in the game that is literally a cutscene of someone else fighting it.

Dragon's Dogma? More like Dragon's Dogshit. 😬

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[–] elephantium@lemmy.world 12 points 3 weeks ago (1 children)

I'll mention God of War and its final battle. You spend the entire game building skill with one set of weapons, then the end of the game pushes a brand new set of moves on you. I never did finish the game because of that BS.

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[–] ada@piefed.blahaj.zone 12 points 3 weeks ago (1 children)

Alien pods getting a free move as soon as you uncover them

[–] tal@lemmy.today 12 points 3 weeks ago (1 children)

What is this, some X-COM game?

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[–] chunes@lemmy.world 12 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Been playing Dark Deity (a Fire Emblem clone) lately and instead of permadeath, it reduces a random stat by 10% permanently. Can't say I'm a fan. Just have a permadeath mode and a regular mode.

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[–] aesthelete@lemmy.world 11 points 3 weeks ago (5 children)

Often it's climbing.

I'm looking at you, breath of the wild.

[–] zipzoopaboop@lemmynsfw.com 12 points 3 weeks ago (4 children)

Speaking of botw, lots to explore and find... And none of it is worthwhile or actually affect the gameplay in any real way.

Especially when it's the excuse for the massive world that takes forever to traverse.

And now let's convince the entire industry that this blight is a good idea and shoehorn it in to everything

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[–] Crashumbc@lemmy.world 11 points 3 weeks ago (5 children)

Games that have long scripted sections you can't skip and sometimes even save. Next level, you'll have to move around and answer questions so can't even go take a shit.

Witcher 3 and Cyberpunk both had sections like that. Loved the games, hated that bullshit.

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[–] ameancow@lemmy.world 11 points 3 weeks ago (1 children)

A multiplayer game that pits you against lousy AI bots with human looking names for your first "games' so you feel like you know how to play and makes the game seem fair and fun.

Then after you're comfortable, you get pitted against a lobby of 12-year-olds who haven't seen daylight since birth who annihilate you and curse you out on coms.

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[–] WALLACE@feddit.uk 11 points 3 weeks ago

Underwater swimming on a game that wasn't built around it. Every single time it's a frustrating battle with poor camera angles and imprecise controls.

Oh I'm above the thing I need to collect but slightly out of grabbing range, all I need to do is go straight down... And now I'm 20ft away.

[–] theoriginalcows@lemmings.world 10 points 3 weeks ago (2 children)

Walls you can pass through that give no indication that it's possible.

Crash 2 did this for a gem and it was disgusting.

Castlevania does it too, unforgivable.

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Missable or multiplayer-only achievements. Or the ones that force you to replay the game.

Ghost of Yōtei is doing it well. Everything is available at all times after the main story is completed in a single game. I could think of a few possible achievements they could have created that would be missable but I'm glad they didn't.

GTA5 has a lot of multiplayer achievements I could never get because I hate GTA Online.

Talos Principle 2 has at least two achievement that each needs a replay to the end and you have to follow a specific path of talking to characters that you don't know upfront if you're not looking online for it. So if you're trying this without a guide you might end up replaying it more than twice. That's shitty.

[–] hakunawazo@lemmy.world 10 points 3 weeks ago

Not the worst, but I'm annoyed by invisible walls. Just give me a reason why I can't be there.

[–] RickyRigatoni@retrolemmy.com 10 points 3 weeks ago (4 children)

press ▲ to jump. shit button. it's x.

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[–] ech@lemmy.ca 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Holding a button to do anything/everything. I can see the logic of where it may be useful, but it doesn't need to be used for everything. So damn annoying.

*Oh, and similarly, forcing excessive submenus to do basic things, like continue a save from the main menu. That should be one, maybe two button presses, not 4+ along with a confirmation. I'll never understand games with stuff like that.

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[–] buttnugget@lemmy.world 10 points 3 weeks ago (3 children)

Deliberately ableist bullshit. Like no pause or an over reliance on quick time events.

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[–] HobbitFoot@thelemmy.club 9 points 3 weeks ago (3 children)

For board games, not having a firm way to end the game. A lot of Steve Jackson games have this problem where the mechanics of the game mean a lot of people will prevent people from winning the game , which usually lengthens the game as people have more power to keep others from winning than winning themselves.

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[–] Matombo@feddit.org 9 points 3 weeks ago

Progression systems that draw attention away from the core gameplay loop

Examples are season passes, archivements, minigames that took longer too complete then the main game

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