this post was submitted on 19 Feb 2026
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Linux Gaming

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[–] cmnybo@discuss.tchncs.de 42 points 3 days ago (10 children)

I wonder how long it will take to get mod support after the switch? When there's a major update to the game, it usually takes a long time and there are a lot of mods that don't get updated because it's too much work.

[–] carotte@lemmy.blahaj.zone 18 points 3 days ago* (last edited 3 days ago) (2 children)

hopefully the biggest mods can prepare in advance, the article says a few versions will be released with both OpenGL and Vulkan support, until their Vulkan renderer can reach the stage where it’s good enough to fully replace OpenGL. i’ve heard that the Sodium devs knew (or intuited) of the Vulkan switch in advance, so they already have some work done to support it.

RIP shaders tho, i don’t envy shader developers rn

[–] jayy@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

The saving grace is we get some semblance of shaders in game that are officially supported and they look quite nice so far. No needing to install a mod loader, shader mod and download different shaders to get stuff working. Vulkan does afford more low level performance and extra functionality over OpenGL though, it will be quite interesting to see what mod authors come up with when we get start getting other vulkan based shader packs. It’ll be a slow process but exciting times!

My only worry is the potential duplicate effort on mod authors having to work with both Vulkan and OpenGL simultaneously. Vulkan is a bit of a mess of a spec and also extremely low level so it requires a developer with a very solid understanding of the graphics process to work with.

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