this post was submitted on 01 Feb 2026
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

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[–] mech@feddit.org 2 points 11 hours ago (2 children)

Daggerfall.
It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
First time I played it, it took all night to download the 140MB installer from Kazaa.
But actually playing it now, after so much development in game mechanics has happened, is a chore.
When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

[–] duelistsage@sh.itjust.works 2 points 9 hours ago

When doing quests, you just go through the same loop of “talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren’t scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat” over and over again.

That's pretty much all Elder Scrolls is. What's particularly impressive is that they've been releasing the same game since the 90s.

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