this post was submitted on 19 Jan 2026
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Rust
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Rust tries to move language functionality to libraries where possible. Instead of adding high-level magic to the language, Rust prefers to add a low-level feature that can be used to build higher-level features. For example, instead of built-in nullable types, it has enums with data, which were used to make Option. This way hopefully you can do more things with fewer language features. Functionality of higher-level features can be explained by lower-level ones (knowing how things are implemented is important for systems programming), and you can reimplement them if you need (e.g. Rust in the Linux kernel uses its own smart pointers instead of those from the standard library).
Rust tries to keep the standard library small, and move unnecessary code into crates-io crates. The problem with stdlib is that there is only a single version shared by all programs, so it has to stay backwards-compatible forever. Long term stdlib accumulates outdated functionality and deprecated APIs, which can't be fixed. Crates.io crates support versioning, so they can evolve and iterate without breaking anyone.
Another reason is that Rust supports low-level programming, including embedded. This means that the language itself can't depend on any fat runtime, and doesn't even perform heap allocations.
I'm not talking about what features are in the standard libraries vs third party libraries. I mean meta-programming as in the stuff that generates Rust code. Take console printing for example, we use a macro
println!in Rust. Other languages provide an actual function (e.g.printfin C,System.out.printlnin Java,printin Python, etc). The code for my first project is also full of things like#[derive(Debug,Default,Eq,PartialEq)]to get features that I normally achieve through regular code in other languages. These things are still in the Rust standard library as I understand it.Regarding the derive macros, there are a few reasons these are required.