this post was submitted on 24 Nov 2025
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FFXIV

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I know this is not something themepark MMOs really do; but FFXIV relies so heavily on teleports, it rarely incentivizes exploring zones after visiting them once for the main storyline. In turn, this gives devs no reason to put interesting points of interest.

I know GW2, ESO and FFXI do a better job. It just seems like such a wasted opportunity when it comes to deliver a better immersive experience.

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[โ€“] MagnyusG@lemmy.world 4 points 3 days ago (2 children)

I wish there was more impact to the world, I get that it's an mmo and the terrain needs to accommodate for players that aren't at the same point of progression in the MSQ, but it's incredibly stupid that even after a decade, it feels like we haven't done anything because the world is still the same as it's always been. Oh, half the city was destroyed because of the ensuing battle during the end times? Don't worry about, we restored it just like how it was before! The dragonsong war is over? Ishgard restoration is completed? Nah, the entrance to the city still has the same debris since the moment you walked in for the first time.

[โ€“] memo@slrpnk.net 3 points 3 days ago

100% agree. We've gone back and forth between dimensions and worlds, fought the strongest gods conceivable, yet the starting world itself feels mummified. I know solutions can't be easy (as suggested by @Kronusdark on another comment) but imagine how immersive it'd actually feel.

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