this post was submitted on 16 Nov 2025
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Manufacturers have wildly oversold you on how much speed you need to run a game. I use my SD card for almost all of my games on my steam deck none of them have any problems loading none of them load slowly.
Games are very good about preloading assets before they're needed
Not manufacturers, experience. I remember gaming on HDDs, it was bad. SSDs were a breath of fresh air. The SD cards I own are so much worse than the HDDs that I own, so I'm very skeptical that they are fast enough.
Do you mind sharing the games your playing? And the texture resolution settings?
You remember an era before streaming assets and preloading optimization lol. Also HDD are terrible at random IO amd transactional latency. Sequential read isn't the issue never was it was random IO and seek latency. You had to wait for the HDD to even get to the data in the first place to even start reading it. much like an SSD, SD cards don't suffer from that transactional latency.
Anyway the "larger" games I've played is probably cyberpunk, DRG, and i guess overwatch? I'm not exactly a huge AAA person I like a lot of indie titles. Vein is probably the most recent game on my list since its early access. A lot of historical games would be factorio, satisfactory, Dyson Sphere program, rimworld, valheim, endless dungeon, Risk of rain 2, things like that.
Settings are usually whatever max i can maintain near 60 with. First sacrifice is always shadows and extra lighting before textures
Streaming assets is precisely the reason for fast i/o. There's a reason technologies like DirectStorage and its PS5 equivalent exist.