this post was submitted on 12 Oct 2025
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Not sure if you played on a CRT in the past, but nonetheless it’s interesting how different things looked. Here is my favorite example.
How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
That makes me wonder if there's a kind of upscaling for old games that simulates how an old CRT image on large modern screens.
Edit* Here's a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products
you only got this if it wasn't calibrated correctly tho