this post was submitted on 19 Mar 2025
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Gamedev
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I love it! I think giving the viewer a sense that things are being pulled into the portal could really inform the particle effects. Like some trails that fade out leaving lines of action to really feel like it’s sucking things in. I also think some of the other particles that are moving around could orbit a little more, the erratic movement doesn’t quite connect with the portal for me. Just want to say it’s looking awesome though. Great work! :)