this post was submitted on 09 Oct 2026
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Just a little amusing and not that surprising.

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[–] samus12345@sh.itjust.works 137 points 3 weeks ago (23 children)

I hate DOF, too. Your eyes aren't a camera, any place you look should be in focus!

[–] alpine_jim@piefed.social 20 points 3 weeks ago (12 children)

huh? Your eyes absolutely do have limited depth of field just like any camera, and need to focus at a particular distance. Anything as close as your nose will be out of focus, and if you're reading something close, your distant vision will be blurry.

You usually don't notice it because the focus immediately follows your active attention.

It looks wrong in games when the game wrongly assumes which item on screen you actually want to be looking at.

[–] Cethin@lemmy.zip 39 points 3 weeks ago (9 children)

I think you misunderstood what they meant. Like you said, your eyes adjust to have anything you're looking at in focus. This means games shouldn't use DoF because it makes everything not in the center of the screen out of focus. Our eyes can look at anything on the screen, not just the center. Until the game can track our eyes, not the center point, DoF is doing the opposite of what our eyes do. We can only look at one point clearly, instead of seeing anything we look at clearly.

[–] dreamkeeper@lemmy.world 1 points 3 weeks ago (1 children)

If the camera is meant to simulate vision then I'm just not seeing the issue. It would make sense that the center of the character's vision is in focus.

[–] Cethin@lemmy.zip 1 points 3 weeks ago

Your eyes wander. They don't just look directly ahead. Directly ahead is not the only thing you're looking at. That's just not how we work. We're constantly scanning around looking at different objects. Sure, DoF accurately simulates looking at exactly where you're facing, but that doesn't accurately simulate the way we look at our environment.

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