Helldivers 2

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Welcome to the Helldivers 2 Community on the Fediverse.

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founded 2 years ago
MODERATORS
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See link for instructions on how to join the test

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5.0.0 Patch Notes (store.steampowered.com)
submitted 1 month ago* (last edited 1 month ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca
 
 
  • Weapon buffs, enemy nerfs
  • More bug fixes
  • New optional input binding (keyboard only?) for firing mode swap

Also:

Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.

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Justin Lin (Fast and Furious) directing, Gary Dauberman (Anabelle movies, It) writing

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@helldivers2 I think the dissident war could be such a great opportunity for a new faction event. We don’t need a new fulltime faction or a PvP mode, but if there were a limited time event where Super Earth tasked all the Helldivers with fighting off “dissident” Helldivers where the “dissidents” were other Helldivers tasked by Super Earth with doing the same thing, that would be Super Fun, thematically appropriate, and also really funny. But there should be prox chat #Helldivers2

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https://x.com/Major_Truth_/status/1992995510462861554?s=20

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via https://x.com/helldivers2/status/1990440021954822513?s=20

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2025-11-04

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Another maintenance patch focusing on crashes, some more optimizations, and bug fixes.

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Bit very heated after some gametime tonight. hopped on to chill for a bit and shoot some bugs and instead died repeatedly to bullshit mechanics, op bugs, and teamkills. Why the hell is Oshaune so miserable? Why the hell is the dragonroach a mass murdering flying tank? Why the hell does every weapon suck except against your own teammates? Fuck man.

/rant

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Big Points:

  • PC file size needs to be addressed
  • Performance is still being looked at, but the team has had to work hard for even just marginal improvements
  • They are considering a closed-beta sort of testing group to enhance their in house testing abilities to have a better chance of catching bugs before patches go live
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4 hours left and it's only halfway done. Shame, the constitution is such a fun gun but so ineffective.

Edit: Yeah there's no way half of the kills were from melee with the constitution. Devs just gave us this one lmao

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Whack a Terminid! (whack-a-terminid.libertyday.se)
submitted 2 months ago by tiberius@lemmy.ca to c/helldivers2@lemmy.ca
 
 

SWEET LIBERTY! Line up to WHACK A TERMINID!

Available TODAY ONLY -- you can show those bugs the meaning of Managed Democracy!, surprise! We made this game from last year's LD schedule a reality!

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submitted 2 months ago* (last edited 2 months ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca
 
 

High command orders you to enjoy freedom corn at your local dissident executions

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Ah yes, 30 hive guards is absolutely a fun swarm to fight against.

Edit: Ah yes, a hive lord suplexing your G.A.T.O.R is a feasible and avoidable hazard. (It's actually really funny but losing a whole campaign because of it is rather frustrating)

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submitted 2 months ago* (last edited 2 months ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca
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Optimizations for the upcoming release:

  • Optimized status effects
  • Optimized physics by only enabling powered ragdolls when needed
  • Optimized physics body handling for damage calculations
  • Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
  • Optimized AI behaviors by analyzing and stripping out redundant code
  • Reduced stuttering during drop-in sequence for missions on Hive Worlds
  • Improved audio IO performance
  • Snow distribution and overall look has been reworked
  • Improved performance by tweaking LOD settings for characters
  • Optimized asset distribution for several planets types
  • Optimized scattered assets such as grass on various planet types
  • Optimized asset distribution in Hiveworlds and Terminid caves
  • Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
  • Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
  • Optimized various Automaton explosion VFX
  • Optimized Acid Rain effects during Acid Storms
  • Optimized Dragonroach fire attack VFX
  • Made various optimizations to the fire system, including particle and light optimization.
  • Improved performance by optimizing the rendering of several shaders
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Hopefully the next patch has audio fixes so my team can start diving again.

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