Gamedev

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35 users here now

https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!

founded 3 years ago
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Does anyone have good tips/tricks to handle Sound Effects in game?

Adding million "play sound effect X" lines all over the code seems wrong, but cannot think another solution. There are so many different places and event that need sound effects so some kind of general solution does seem viable.

I would love to hear your solutions or how you handle the audio in your games!

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Firm's report also found that focused games are more likely to find commercial success than safe, generic ones

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I remembered posting about the creation of this studio just last year; it was June: https://lemmy.world/post/31108011

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Written by Henrique L. Alves

This week we have 6 years of Bevy ECS, making 2D games using Ruby language, to-policy or not to-policy AI, optimizing Mario Kart builds using Pareto Frontier (I always picked Dry Bones because he looked cool but I guess I was in the wrong this whole time), and much more!

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How thoughtful of them to follow the rules after being put on blast?

Though in a related story the CEO says the writer was replaced by someone more talented, and fired for other reasons.

https://www.gamesindustry.biz/saber-interactive-denies-replacing-writer-with-ai

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