Emulation

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Community to talk about emulation & roms.

RULES:

1.) No bigotry

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founded 4 years ago
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I wanna play the boktai games but they have a weird light sensor thing on the cart, how do I emulate it?

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So we all know suyu is dead,

What other switch emulators work on android?

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So on my retroid RA forces an overlay for controls that's just really ugly, how do I permanently remove it?

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What are your thoughts? What do you prefer?

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So, I've been getting into retroarch lately and I've noticed I've been needing a lot more bios files (fuck you ps1)

What bios files are needed and where do I find them

And also, which cores have netplay support? I wanna have cores with working multiplayer for a lot of systems

Also, how do I disable the overlay?

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Hello all

I recently got a new iPhone and managed to transfer my files including my save states. However I was still using my old phone as I was waiting a case to arrive. On my old phone I have a save state I would like to move the newer save state. I managed to move the files and put them in the correct folder however delta refuses to detect them in the app any way to fix this?

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i would really like to use hardware similar to the original devices the games im emulating were played on. like i'd love an open source gameboy that i could load my favorite emulator and games onto. does this sort of thing exist or would i have to build my own

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Dev says project is "in a legal gray area we are trying to work our way out of..."

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I use a retroid p4 pro. I love it.

Its great for 3ds stuff

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Hi I've made a full archive of Yuzu. That would include all their Github issues, the git repo on its last version, the latest available release binaries from the Github page, and all of their progress reports from the Yuzu website. The progress reports are good for understanding the general work and weaving a narrative in your mind about the trajectory of the Yuzu project, and the Github issues can outline resolved issues and outstanding ones.

I do not include any illicit materials in my archive. If you seek keys, roms, firmware, etc, you won't find it here.

magnet:?xt=urn:btih:404295db91d035ae11395ad1755ab7e5dc8b6f19&xt=urn:btmh:1220f2bd7dbfd7ec2e25c9e848cf0b17d771332e57e3ba109368e111c0a45967966e&dn=yuzu-full-archive&tr=udp%3a%2f%2fopentracker.i2p.rocks%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.auctor.tv%3a6969%2fannounce&tr=udp%3a%2f%2fopen.tracker.cl%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.torrent.eu.org%3a451%2fannounce&tr=https%3a%2f%2fopentracker.i2p.rocks%3a443%2fannounce

While I'm happy to share this torrent for basically as long as possible, I do not have port forwarding available. So if anyone wishes to have these materials and possibly has a seedbox, please assist! Also this is like the first time I've ever created a torrent, but I'm pretty sure I did it right.

P.S. I am completely unrelated to Yuzu team members. I'm just a saddened user like everyone else.

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cross-posted from: https://lemmy.world/post/12733354

As you all know or may not know,
Nintendo has taken down Yuzu,
see following post for more info on that:
https://lemmy.world/post/12728163

Now it's important to preserve the code base of Yuzu,
so hopefully someday, once things cooled down a little,
an active fork can stick it's head up.

After looking at the Azure DevOps Pipelines
of yuzu-emu/yuzu,
I noticed the latest pipeline ran 8 hours ago
as of writing this post:

Which tells us that the latest commit,
was a merge of PR #13198 from
zhaobot/tx-update-20240301020652

This fork,
is the most up-to-date one / contains the latest commit
done to Yuzu before the take down:
https://github.com/zhaobot/yuzu/tree/tx-update-20240301020652

I encourage you all to pull, star and fork this fork,
not only the master branch, but all branches!
The more copies floating out there,
the better the project will be preserved.

You can pull the code base to your local machine, with:

git clone https://github.com/zhaobot/yuzu.git

(Requires https://git-scm.com/)

And you can pull in all the branches,
as described in this Github Gist:
https://gist.github.com/grimzy/a1d3aae40412634df29cf86bb74a6f72

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https://github.com/yuzu-emu/yuzu

ICYMI, Yuzu settled with Nintendo for $2.4M and tl;dr said that Yuzu's primary purpose was to aid and abet piracy. Nintendo won outright.

https://twitter.com/OatmealDome/status/1764715696250843321

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I got my retroid 4 pro today. I want some 3ds ROMs, where do I get them?

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(I apologize in advance if I may break any rules with this post.)

I feel obliged to share my awful experience with my attempt to contribute to PCSX2 after trying to submit patches.

Link to my pull request (archived)

TLDR; I got disrespected for my hard work by refractionpcsx2 and I decided to pack up my work and leave from contributing to PCSX2. And this isn't the first time it had happened...

Notes

Basically, let's just start with what had happened in notes:

  • I make a PR for a no interlace patch for Gran Turismo 3 NTSC-J, translated from code from asasega on the PCSX2 forum

  • A friend of mine also submits his for the PAL version, ends up not working, so I push that out too

  • A couple of contributors point out that the joker command doesn't work on the PAL version, so I disable them

  • In the meantime, I started working on a completely new code, which properly increases the resolution. I described as such in the comments.

  • This took about a week to work on and get a (as much as possible) properly working patch on NTSC-U and J versions.

  • I clearly comment on each new state and update the situation within the PR itself and state that PAL version still needs work (and I was working on it at the time)

  • Someone suggests to get help at the forums, but I decline as I had already tested with a few other people myself privately. I also suggest I can now remove the "experimental" wording out of the description (which was in the description of the patch itself at the time)

  • refractionpcsx2 comes along and decides to collectively call the patches broken "regardless of your wording", when I clearly stated they're not, with the exception of the PAL version that is currently being worked on

  • I reiterate and say that PAL is being worked on and emphasize, quote "And you would've known it's not broken if you tried the patch for yourself" (as I was referring to the NTSC patches). I also point out that they'd be losing out on a good patch if it doesn't get merged.

  • refractionpcsx2 decides to twist my words and says, quote, "And saying "" you'd never had known it was broken if you'd not tried it* isn't exactly instilling me with confidence in what you're submitting."

  • Feeling very patronized, I asked what's the exact problem, pointed out that he can wait before merging

  • After a bit of contemplation, I felt demotivated and closed my PR

  • refractionpcsx2 decides to accuse me of "trying to sneak in "experimental" patches" and belittle further

  • I leave a final comment, pointing out my exact grievances with him and revoking the right of them using my codes and state that I won't contribute any longer

  • refractionpcsx2 tells me "good riddance" and decides to block me from the entire PCSX2 organization

That's what had happened. I felt extremely disrespected for my hard work and I decided to pack up and leave.

I had even asked multiple times for these patches to be tested, but apparently that was heresy according to them.

What I had done wrong

  • I could've opened a draft instead of a PR (or converted this one into a draft)

  • I could've worked on this aside and make a PR later

  • I could've simply removed the PAL patches and just merged NTSC ones

Sure, those are the things I could've and probably should've done.

But another mistake was expecting my notes to be properly read with comprehension by the maintainer(s)...

What they had done wrong

  • Instead of pointing out my mistakes, refractionpcsx2 decided to immediately disrespect me and my work. (This was very demotivating.)

  • Refusing to listen to my explanations or read anything I had written before

  • Refusing to explain what I did wrong and point me in the right direction in a timely matter

  • Being petty, blocking me and my access to the PCSX2 organization over this

If certain things and/or rules are expected from contributors - write them down in a code of conduct or guidelines. PCSX2 does NOT have that anywhere.

Instead of cooperating with their contributors to help them build new things, they fully expect everything served to them finished and fully working (to perfection).

I'm not complaining about my PAL code not being accepted. That isn't the problem at all. I was willing to work on it more and finish it.

What can the PCSX2 team do differently?

  • This kind of behavior needs to be put to an end and in check

  • Show some respect for your contributors and the time they spend on/for your project

  • If they make a mistake contributing, point it out to them and point them in the right direction

  • Write down guidelines and your contribution expectations somewhere so people can know exactly what to expect. If you absolutely refuse to do any testing whatsoever yourselves, then say so.

  • And last, but not least, COOPERATE with your contributors so that they can bring a new feature or a bugfix easier to your project. (Another example of what was done wrong.)

Closing words

Was it wrong of me to expect basic social skills and decency throughout this?

I honestly wanted to help and fix a few bugs in PCSX2, perhaps introduce more patches for games in the future.

But with behavior like this, they're alienating people who could genuinely help.

I don't feel proud, at all, that I had to pull out like this. It feels petty looking from the outside, I know. But trust me, after a week of work, then being spit in your face and disrespected, you'd feel the same way. It's very frustrating.

I don't have anything against the rest of the PCSX2 team and I hope we can resolve this matter.

Again I apologize once more for the darker/harsher tone here, but it is what it is.

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What's new:

  • Preliminary Namco System 256 support.

  • Added drive and drum support for select Namco System 246/256 games.

  • Compatibility improvements: Shadow Tower Abyss improved its status, other hanging games were fixed.

  • Some minor optimizations.

  • Android: Added Korean translation and other localization updates

  • https://purei.org/

The content and title at the top of this sentence is a copy of https://np.reddit.com/r/emulation/comments/15oqa03/play_ps2_v062_is_now_available_with_support_for/

I am thinking of finally having Taiko no Tastujin 7-14 emulation! What do you think about this update?

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Hey there, I've been using Bluestacks as my main android emulator for a while, but I disliked how bloated it is, especially that their cloud service app comes preinstalled.

Im wondering if there are other android emulators that are good to use. I've already heard about emulators such as:

I haven't actually tried most of these myself yet since I don't quite trust them. They are quite sketchy and heavily advertised

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Welcome inbound reddit folk, now that we have patient gaming up and running, time to dust off a catch all emulation sub!

Playing Zelda: ToTK right now myself, about to set up another folder in Syncthing so that I can have cloud saves between my deck, main PC, and living room PC.

After that I have Xenoblade 3 scheduled.

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