Solarpunk

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The space to discuss Solarpunk itself and Solarpunk related stuff that doesn't fit elsewhere.

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founded 3 years ago
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@poVoq
Have you ever seen a Makerspace or Hackerspace? Youth are just fine at creating community when they have the resources.
@Taleya @solarpunk

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Note: their definition of "community" is quite problematic in many ways...

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Strong video: showing the difference between true solar punk on the one hand and greenwashing on the other .

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submitted 11 months ago* (last edited 11 months ago) by thisfro@slrpnk.net to c/solarpunk@slrpnk.net
 
 

While watching the video I couldn't stop thinking about the fediverse. It's basically self-organized social-media. While it is far from perfect it is so much better than the corporate alternative in terms of relevant content. I'm just sad that basically nobody I know personally actually uses the fediverse...


https://piped.video/watch?v=AuZgTAW1QvA

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Incremental change.

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In a post-scarcity solarpunk future, I could imagine some reasonable uses, but that’s not the world we’re living in yet.


AI art has already poisoned the creative environment. I commissioned an artist for my latest solarpunk novel, and they used AI without telling me. I had to scrap that illustration. Then the next person I tried to hire claimed they could do the work without AI but in fact they could not.

All that is to say, fuck generative AI and fuck capitalism!

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Edit:

This is not intended as "how to grow all your food you ever need at home".

It merely provides the vegetables.

You still have to get your grains (and therefore the majority of your calories) from somewhere else.

geteilt von: https://lemmy.ca/post/22193783

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in three years [the solar panels] generated enough savings to transform the district’s $250,000 budget deficit into a $1.8 million surplus.”

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cross-posted from: https://lemmy.blahaj.zone/post/12660948

Deceleration: Notes on anarchism and degrowth

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Text reads:

I'm sure you may have seen a lot of "how to inoculate yourself against climate disinformation" posts, but we're experiencing a huge amount of content paid for by Fossil Fuel Interest's to put pressure on the internet. And it's been really concentrated for a few months.

The funding is pushing for a cultural shift for people who are undecided in the climate conversation and are possibly more easily swayed. And it's important to remember, fossil fuel interests wouldn't pay for it if they didn't need it.

Most of the disinfo looks like "yeah climate change is real but we can't possibly do anything to fix it" or "these solutions simply don't work." about solutions that are tried and true. They look a lot like nuanced takes, but specifically are trying to motivate inaction.

So if you wake up today and ask "what can I do today that makes a difference?" is honestly post a lot to tip the scales regarding the presentation climate solutions. Silly or serious, for example posting about renewables getting you excited, community food forests that are feeding people, cool solutions to targeting methane, etc. Post about a climate book or show you liked, or whatever. Just make sure it's clear to an onlooker that there are people who believe climate change is anthropogenic, it was mostly caused by extractive practices and fossil fuel use, and that we can still demand rapid action to fix it. And all of this is true, because the science supports it.

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A concept which aligns nicely with Solarpunk. 🙂

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Houses require maintenance. How much and how often depends on the design and its surroundings. They also require occupants - in my brief experience at least, they degrade much faster when they’re left cold and empty than when someone lives there, even if that someone doesn’t fix things. Weather, encroaching water, mold, ice, and animals can all cause compounding damage surprisingly fast.

I think of the solarpunk society I've been depicting as being post-postapoclyptic. They’ve been through the worst of the climate crisis, wars, plagues, and all kinds of shortages, and they’re trying to rebuild better. In some of my previous postcards, I’ve tried to imagine what the rural communities I grew up in would look like transformed into a modern version of how they looked a hundred years ago, with denser villages, trains, and wide stretches of forests and farmland in between. They were set up this way back when because it was practical for people who walked or relied on horse carts to get around day-to-day, and who traveled to use a boat or a steam train for a longer trip. A solarpunk society that doesn’t want to rebuild the infrastructure(s) to produce and maintain personal vehicles, fuel them, and to drive them on, might have to look pretty similar out here.

But what happens to the houses and developments spattered across the land between those villages? Every road with a house a quarter mile from its nearest neighbor, now miles from those hubs of public transit? In a society where public transit is effective, and cars are rare, I think a lot of roads will degrade pretty quickly. They already need tons of maintenance, and that’s with people using them every day, totally dependent on them, grudgingly agreeing to pay for it. It’s not uncommon to live thirty minutes or an hour from your grocery store today, but on badly broken roads, that kind of travel is going to be more difficult and costly. Some people will do it, heck, some will have held out through all the bad times and will stay no matter what else changes. But I suspect a lot of houses will have been abandoned a long time ago.

There’s tons of embodied carbon stored in those structures. In their carefully-refined materials, their transportation, and in the act of construction. Some of those materials might be very difficult to produce for a society that carefully watches its externalities and seeks to do as little harm as possible. And the longer they’re left abandoned, the more they’ll degrade. The structures will become unsafe, the materials will rot or break, or become inaccessible, and in some cases, they’ll pose environmental risks as fuel tanks rust out, chemicals escape their storage, or damaged structures catch fire (even with the powerlines cut upstream, abandoned solar panels or poorly-isolated generators backfeeding into the grid might allow for damage to an abandoned house to cause a fire). This is especially true with modern buildings, particularly the kind of McMansion featured in the scene, with their heavy reliance on petro-products like “structural” foam columns and facades, which will go up like a struck match in the next wildfire.

In some cases, old buildings could be put back into use. Perhaps they’re nearby something the rebuilding society needs. Maybe one development will make for a good farming community, and another the barracks of a logging camp. Maybe one near a river can support trade or fishing. But there will be others that are simply not very useful. They were practical enough for semi-suburban life when gas was cheap, cars were plentiful, and roads were maintained. But in a world where most people have other priorities, live in closer communities, use public transportation, and aren’t interested in rebuilding a car-centric world, these houses don’t make sense. And of course there's the ones in unsafe locations (flood plain, unstable/eroding cliff, etc) where they won’t last no matter what. To that society, deconstruction might be a very practical answer to both the long term threat posed by these structures and to their own building material needs.

Deconstruction is an alternative to home demolition. It means carefully dismantling the constructed components of a house so the materials can be salvaged and reused. Materials are typically removed in the opposite order in which they were installed, to maximize reuse.

By carefully disassembling these structures and hauling the materials back to their communities, they can build and expand for a much lower overall cost (both environmentally and in resources harvested from the world) while removing potential toxin or fire threats. And by filling in their cellarholes and replanting, they can rewild developed land, build better habitats, and restore their local ecosystems.

On top of that, even buildings picked over by looters may be full of usable stuff - furniture, dishes, cooking tools, hardware - which a society with an interconnected library economy could use to meet its needs without producing new items.

So that’s what I’ve tried to depict here, a deconstruction crew carefully disassembling old world structures so that everything, from the windows to the metal roof panels, to the cabinets to the stick framing itself, can be reused elsewhere rather than produced new.

They’ve been working from left to right in this scene, taking each house apart in reverse order to how it was built. Much as with construction, this would require different crews of specialists: inspectors, roofers, carpenters, electricians, plumbers, and others who can safely remove resources without doing unnecessary damage. Once a crew finishes their part of a building, they’d hopefully be able to move on to another one nearby.

They’re also replanting/rewilding the old backfilled foundations, something that would certainly help with breaking up the concrete (eventually). Roots are great at that.

I’m not sure if it’d be worthwhile to use concrete saws to cut at least some of the concrete foundations into construction blocks. It’d certainly help with restoring the site quicker, and it’d be a low-ish carbon source for concrete blocks, but the tradeoffs in labor, transportation, and power for the saw might not be worth it. In that case, they’d probably crack it up with a jackhammer before filling it back in.

There’s a lot of vehicles in this scene, so I should emphasize that these aren’t daily drivers. These are equipment used to haul work crews and construction materials on fairly short trips.

All the big trucks in the scene are old internal combustion engine vehicles converted to run on woodgas. I imagine they burn a lot of the wooden construction debris which were otherwise too small or damaged to be worth salvaging. Perhaps some trucks are even set up with plastic de-refineries and are able to use astroturf lawns, broken plastic siding, or “structural” foam facades as fuel on their trips. This isn’t perfect: it still produces pollution and releases CO2, but if the goal is to salvage as much material as possible, and to prevent it from burning pointlessly in the next wildfire, I could still see an aspirational society accepting that use of it.

As a bonus, woodgas vehicles are often used as generators, so they may be able to serve that role part-time on-site, powering lights and air pumps for confined spaces like basements, and even certain tools. Otherwise they’d probably use portable solar panels.

The other (smaller) vehicles are electric minitrucks and rickshaws.

I imagine that the workers are a mix of specialized crews brought in by the larger community for the scheduled deconstruction, and local volunteers who are working for trade in recovered materials. I imagine a lot of the cargo bikes, Chinese wheelbarrows, rickshaws, and minitrucks belong to them. I figure in place of real roads, the really small villages and isolated homesteads maintain a surprisingly dense web of rough trails suitable for mountain bikes or snowmobiles, which connect to all their neighbors.

Last art thoughts: I have another scene of a golf course and its surrounding McMansions turned into a solarpunk intentional community that I’d like to do, but the scope on that one is big enough it’ll be awhile before I can get to it. At this point, I’m confident I’ll make it though. McMansions, with their pointless, wasteful scale, their cheap construction, their reliance on petro-product materials, and their often vain attempt to spend their way to classiness, seem kind of like the antithesis of solarpunk design to me. Golf courses with their endless, expensive-to-maintain grass monocrop hold a similar, though less severe place in my mind.

If you read all that, thank you! And if you’re a person who owns a building in real life, and you’re thinking about doing some renovations, please consider reaching out to your local chapter of Habitat for Humanity or another group who will do deconstruction, rather than just smashing everything up and throwing it away.

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This needs (IMO) more attention, seems to fit here...

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cross-posted from: https://beehaw.org/post/13231381

I was thinking a lot about how design patterns are useful solutions to certain classes of problems. I went spelunking online and found this from a Wikipedia page lol. Hope it proves helpful for community activists!

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I found that idea interesting. Will we consider it the norm in the future to have a "firewall" layer between news and ourselves?

I once wrote a short story where the protagonist was receiving news of the death of a friend but it was intercepted by its AI assistant that said "when you will have time, there is an emotional news that does not require urgent action that you will need to digest". I feel it could become the norm.

EDIT: For context, Karpathy is a very famous deep learning researcher who just came back from a 2-weeks break from internet. I think he does not talks about politics there but it applies quite a bit.

EDIT2: I find it interesting that many reactions here are (IMO) missing the point. This is not about shielding one from information that one may be uncomfortable with but with tweets especially designed to elicit reactions, which is kind of becoming a plague on twitter due to their new incentives. It is to make the difference between presenting news in a neutral way and as "incredibly atrocious crime done to CHILDREN and you are a monster for not caring!". The second one does feel a lot like exploit of emotional backdoors in my opinion.

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