DR = Defense / dmg you get (max 80% DR, can increase through passive/trait/class/...)
Or
FinalDamage = Dmg × (1 - Defense/Dmg)
Clamp DR between 0% and 80%.
(No minimum DR. Only maximum DR.)
Ex:
Monster hit: 10,000 dmg
Player DEF: 500
→ DR = 500 / 10,000 = 5%
→ Damage taken = 9,500
Player DEF: 2,500
→ DR = 2,500 / 10,000 = 25%
→ Damage taken = 7,500
Monster hit: 1,000 dmg
Player DEF: 2,500
→ Raw DR = 2,500 / 1,000 = 250%
→ Capped at 80% max
→ Damage taken = 200
This fix late scaling, fix tank, fix MMO balance, fix Rpg
Hmm sorry you guy, wrong screenshot, fix the right formula
My twitter name is Hỗn Loạn Tà Thần, if someone see that formula good, help me escape the martrix twitter