myersguy

joined 2 years ago
[–] myersguy@lemmy.simpl.website 19 points 11 months ago (4 children)

Don't install a GUI and you can just skip this step

[–] myersguy@lemmy.simpl.website 1 points 11 months ago* (last edited 11 months ago)

Nonfree is usually something people are going to want to enable (Nvidia, Steam, Media codecs, etc)

You can install a nonfree image, but a person could argue that needing to know which image is needed is already more advanced than other distributions.

[–] myersguy@lemmy.simpl.website 3 points 11 months ago (4 children)

FYI: If you leave out root password on install, it instead sets your user up with sudo privileges.

[–] myersguy@lemmy.simpl.website 13 points 11 months ago (7 children)

No, I mean it was debian based. When Steam Deck released, they moved to being an immutable arch based distribution instead.

It also isn't currently made available for install outside of the Steam Deck yet.

[–] myersguy@lemmy.simpl.website 8 points 11 months ago (9 children)

SteamOS prior to steamdeck is an entirely different distribution FYI

[–] myersguy@lemmy.simpl.website 37 points 1 year ago

You son of a bitch, I'm in.

[–] myersguy@lemmy.simpl.website 11 points 1 year ago* (last edited 1 year ago) (5 children)

I've become a big fan of mini PC's for home server use these days (with NAS systems for storage duties). Low power, low heat, low noise, and very affordable.

Beelink on Amazon makes a good selection of them. Always watch for sales. I have several of their machines and have been pleasantly surprised by all of them. The latest addition was one of their N95 systems with 8GB of memory. It hosts Jellyfin, Deluge, Wireguard (client and server), dns, forgejo, etc.

Except that's not the case according to the Flight Simulator 2024 FAQ

For any content you purchased outside of the simulator, the Community Folder will continue to work as it did in MSFS 2020. Any content in your MSFS 2020 Community Folder can simply be copied over to the new MSFS 2024 Community Folder, and the vast majority of that content should work in MSFS 2024. For any content you purchased in the Marketplace in MSFS 2020, that content will show up as owned in the Content Manager (in MSFS 2024 called “My Library”) at launch for you to use in MSFS 2024, and the vast majority of that content should work in MSFS 2024. This availability does not require developers to sign off on their content.

[–] myersguy@lemmy.simpl.website 62 points 1 year ago (1 children)

There hasn't been a packaged release in a while. The repo updated last week, though. Not everything needs a high release cadence.

The most common alternative is probably Bottles

Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)

Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)

[–] myersguy@lemmy.simpl.website 2 points 1 year ago* (last edited 1 year ago) (1 children)

I see you all over this thread and I want to share something you might find interesting.

You keep mentioning the server can't handle the anti cheat because it needs to trust client data. Here's an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?

Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?

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