luckey

joined 10 months ago
MODERATOR OF
 
 
[–] luckey@lemmy.zip 1 points 9 months ago

Kinda unrelated, but I really liked the option in 'Manor Lords' to put little farms/animals in houses. I wish they implement something like this. I also miss animal farms, but I think they are putting it in a DLC.

[–] luckey@lemmy.zip 1 points 9 months ago (1 children)

I could swear some updates ago (after v1), the boar population would decrease if there was too many hunters, but would reappear if the hunting stopped for a while. Last time I played (last week), the boar population seemed to stay unchanged

[–] luckey@lemmy.zip 2 points 9 months ago (1 children)

1000 population? How's the gameplay? My max until today was around 650 and was becoming a bit sluggish

[–] luckey@lemmy.zip 3 points 9 months ago

It is! Had to run the game a bit to stabilize and wait for the homeless to leave the city, but it's running better than before. I'm still having some CTD but I think it's some mod I'm using.

[–] luckey@lemmy.zip 2 points 9 months ago

Sorry for the late reply. Yes, pathfinding was always a bit funky, but used to be fun seeing people generating roads, sometimes I needed to use the 'Forbidden Land' to make things work. After the launch of v1, they are taking longer paths because they don't create new ones. For me, like I said in the post, the most infuriating thing is they crossing the houses backyard to go somewhere. I arrived at 650 pop in my last game, and it was struggling a bit when painting areas and putting buildings. I have a decent gaming pc, so I hope they fix it soon. I was also having logistical effeciency problems, with the granaries full of something and the markets are empty, with the market tenders 'waiting for work'. I had to cheat the markets to keep playing, as I spent hours trying to fix it.

[–] luckey@lemmy.zip 4 points 9 months ago

Have you tried after todays update? Seems much better now.

[–] luckey@lemmy.zip 1 points 9 months ago

Seems to be on a good way! I like the 'Random Scale' option when placing objects.

[–] luckey@lemmy.zip 1 points 9 months ago* (last edited 9 months ago)

Here's the video with the highlights

 

Been playing since the first versions of EA, the game been praised many times for its pathfinding and organic road generator. But after the launch of version 1, I feel that is worse than before. The people crossing backyards instead of creating a main road between houses is driving me insane.

[–] luckey@lemmy.zip 15 points 9 months ago

Lovely! They say the dogs always look like the owner, this is one more case ehehe Also, that haircut is great!

[–] luckey@lemmy.zip 3 points 9 months ago
[–] luckey@lemmy.zip 1 points 9 months ago (1 children)

For what I've read, people are most upset with UI and basic things from PC1 not being present in PC2. They sound right, tho. The path tool looks amazing, I can't wait to try it! The change of CirectX version seems to be great as well, like I said in my last post in the community, I can't play my park in Planco 1 because it stutters so much and the fps drops like crazy with a bigger park. Can't wait to try the Planco 2!

[–] luckey@lemmy.zip 2 points 9 months ago (3 children)

Also, just noticed this is from Planet Coaster 2. Amazing! What are you thinking of the game compared with 1? I want to play it so much! I didn't have the chance to play it yet as I have no money right now to buy it.

view more: next ›