UnfinishedProjects

joined 1 week ago

The rules page on the main website is placeholder text - for the actual rules you need to watch the video or read the rules documents linked above. Planning to set up the main website rules page with more of a "tutorial" walkthrough type of experience, or animated gifs - just haven't gotten to it yet.

That ui is actually tabletop simulator, but it's playable in 2d on screentop.gg for current multiplayer (send a link to your friend) or against the AI bot on the main website.

https://screentop.gg/@Anthony/Amalgam

And yeah, It would be pretty simple to 3d print and play. The biggest thing is that the board isswlf is a bit large at full scale ~25 inches in diameter

Thanks! I cross posted :)

Thanks! Don't expect much from the actually not you play against, but it will hopefully at least give you a feel for how the gameplay works ;)

If you remember/have the time to follow up with any feedback after you try it, id love to hear your thoughts (good or bad)

 

cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source

Hey I've been working on this abstract strategy board game on and off for more than 10 years. I've picked up the project again trying to get a digital version up and running in the browser that is playable.

It's still under development, but you can check out the repository here: https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM

Play against a (dumb) bot/AI: https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I'm assuming probably won't fit the bill for most people in this instance, but I'm hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I'm hoping the game will become community created.

Anyways, if you check it out, I'd greatly appreciate it!

Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)

Mostly what I'm getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.

Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I'd love to hear it!

 

cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source

Hey I've been working on this abstract strategy board game on and off for more than 10 years. I've picked up the project again trying to get a digital version up and running in the browser that is playable.

It's still under development, but you can check out the repository here: https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM

Play against a (dumb) bot/AI: https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I'm assuming probably won't fit the bill for most people in this instance, but I'm hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I'm hoping the game will become community created.

Anyways, if you check it out, I'd greatly appreciate it!

 

Hey I've been working on this abstract strategy board game on and off for more than 10 years. I've picked up the project again trying to get a digital version up and running in the browser that is playable.

It's still under development, but you can check out the repository here: https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM

Play against a (dumb) bot/AI: https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I'm assuming probably won't fit the bill for most people in this instance, but I'm hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I'm hoping the game will become community created.

Anyways, if you check it out, I'd greatly appreciate it!

Yeah, I have a bit of a longer reply in one of the cross posts, and I'm too lazy to type it all over again - but largely I've kind of accepted that I won't be a programmer. Mostly its just about getting this one specific project finished (because it's not about the actual software as much as it is about the board game, for me).

I've picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I'm just hoping to get something that is "good-enough" to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.

I've tried to become a programmer in the past (and actually changed career fields after realizing it wasn't for me) - but with new LLMs, I've figured maybe I can get by enough to at least patch something together that'll pass as a demo. Being honest with myself, I'm not going to invest the time or effort to become "good", especially on top of my day job.

But of course, I appreciate your input, advice, and time to reply :)

[–] UnfinishedProjects@piefed.zip 3 points 1 day ago* (last edited 1 day ago)

Yeah, I've been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don't know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it's somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.

Also, the board game, I've come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I'm kind of starting out in "hard mode" if I'm correct.

[–] UnfinishedProjects@piefed.zip 1 points 1 day ago (2 children)

Thanks for the advice! Yeah I've studied coding a decent amount (learned some web dev stacks, Visual Basic class, and python class in college) but nothing to the level of something like a computer science major. But if I'm being honest, it mostly comes down to not having the attention span/motivation/persistence to actually work through the tedious process of becoming an actual "good & knowledgeable" programmer. I've tried this project a few times before AI LLMs were a thing, and I've always abandoned the project due to lack of motivation after some time.

But your advice still is very useful, and yeah - I've fiddled with trying to tweak hueristical aspects to make the AI more competent, but I've found I quickly get over my head. I think like you said, maybe I need to do some actual studying - especially in the hueristics/game AI portion. With the main game code, I somewhat can parse what code is being created, but when it comes to the AI player logic, I'm clueless as to what the LLM is outputting or how to tweak/adjust as needed.

Also, it's made me curious to ditch the hueristics option and try to actually try true ML instead, but that would likely be far harder is my guess.

Regardless, thanks for your thoughts!

 

cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

 

cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

[–] UnfinishedProjects@piefed.zip 4 points 2 days ago* (last edited 2 days ago) (2 children)

Interesting take, I respect your opinion, even if I don't agree. I'd be interested in your take of having workers being able to have a say in where tax money is actually spent (I forget the term she used), that they are advocating for in Tulsa Oklahoma and is a system they use somewhere in Latin or south America (was it Argentina or something?).

 

cross-posted from: https://piefed.zip/c/politics/p/1090319/highly-recommended-video-capitalism-is-not-natural-i-would-like-your-thoughts

Let me start by saying that I thought this interview was great, and highly encourage you to watch it in its entirety and share it with others.

I think a lot of "anti-capitalist" videos and discussions you see are geared towards the people who are already left leaning. But this interview discusses it from an economic perspective, and is communicated in such a clear and pragmatic way, while also being extremely charismatic and interesting to listen to.

I don't mean to upsell this video so much, but I just thoroughly enjoyed it and highly recommend it. If you are a very "pro-capitalist" person, id love to hear your genuine thoughts on the matter (not a debate or argument, just your genuine and well meaning thoughts - as I'm genuinely curious).

 

Let me start by saying that I thought this interview was great, and highly encourage you to watch it in its entirety and share it with others.

I think a lot of "anti-capitalist" videos and discussions you see are geared towards the people who are already left leaning. But this interview discusses it from an economic perspective, and is communicated in such a clear and pragmatic way, while also being extremely charismatic and interesting to listen to.

I don't mean to upsell this video so much, but I just thoroughly enjoyed it and highly recommend it. If you are a very "pro-capitalist" person, id love to hear your genuine thoughts on the matter (not a debate or argument, just your genuine and well meaning thoughts - as I'm genuinely curious).

Fair enough - and yeah I'm going based off of what I've heard, not from personal experience, so I could definitely be wrong. But yeah, I'm sure it is largely location dependent as well as a lot of other factors as well.

[–] UnfinishedProjects@piefed.zip 96 points 2 days ago (15 children)

I know it's just a meme, and I don't want to be "that guy" but van life isn't actually as affordable as it's often made out to seem. Lots of hidden costs to take into account like where you can park and etc.

Oh, ok - I see what you are saying. To use that community to federate with. Yeah that's a great idea - and I'll definitely keep it in mind once I eventually switch over to nodeBB :)

 

Hey everyone, the attached link is my write-up about the plans for a new community I am trying to get established.
Since I know a lot of people don't actually follow links to read articles, I'll copy and paste some stuff here:

My ideal for this platform is to build a space that values creativity, learning, and working/tinkering at various projects - whatever that may be, from arts and crafts, to software development, to 3D printing, to scientific research. As the forum title suggests, "UnfinishedProjects" is meant to bring people together to share what they are working on, provide a network to collaborate and work together, and just overall enjoy the journey and make some friends along the way.

The forum is not meant to be a "hyper-niche" space, but instead a place for creatives and tinkerers (the kind of people who always have three half-finished projects sitting on their desk) to come together. While the forum has a slight leaning towards the open source and Creative Commons space, to support the "Libre" community - it's meant to be more of a general philosophy rather than a strict gate-keeping measure.

To initially get started, I am using a free hosting platform, but as soon as I am sure the community has enough members who are committed to the community, I plan on transferring over to nodeBB which has native support for Fediverse integration.


Also, addressing the questions of "why not just create a Lemmy/PieFed instance":

Let me start off by saying that I recognize that mega-forum platforms like Reddit, Lemmy, and PieFed exist, and serve an important function. While Lemmy and PieFed have yet to gain traction, I personally hope that they might eventually mature enough to replace Reddit - but as of now, Reddit is a central platform that allows users to find almost any sub for a random topic, and get questions answered from other people who are also interested in that specific niche. This is great, and I think this is where mega-forums excel.

However, I feel that individual forums (like this one that I am trying to create) have very much died off, with the exception of some already well established and long lived ones (BoardGameGeek, I'm looking at you). What I think a personal forum like this has to offer that mega-forums do not, is the permanence and commitment from its members - generally leading to a smaller but more tightly-knit community and network of individuals. On mega-forums like Reddit, it is so easy for members to move from one sub to another, and get lost in the "social-media" type of posts and memes that detract from the intent of any one specific forum.

Additionally, subs on these platforms are often hyper-niche, which can offer a lot of benefits, but a traditional forum may provide a better place to bring people together from various skill sets, interests, and hobbies to share and encourage one another.


If this is something that you think you might be interested in supporting, I kindly ask that you might be willing to join our community and help us build a place that we can all be proud to participate in.

I hope you all have a great day!
Stay safe in these crazy times ✊

-Anthony

 

With the new Discord changes and the controversy causing people to leave the platform, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

‣A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.

‣ A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don’t need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is extremely sparse at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.


And to get ahead of the "Lemmy/Piefed is a forum" comments:
I personally think there is great value in mega-forums like Lemmy, PieFed, and Reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the “small, close-knit” type of community that doesn’t seem to fit within the sphere of these mega-forums.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

 

With the new Discord changes and the controversy causing people to leave the platform, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

‣A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.

‣ A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don’t need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is extremely sparse at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.


And to get ahead of the "Lemmy/Piefed is a forum" comments:
I personally think there is great value in mega-forums like Lemmy, PieFed, and Reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the “small, close-knit” type of community that doesn’t seem to fit within the sphere of these mega-forums.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

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