this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] ampersandrew@lemmy.world 13 points 2 days ago (1 children)

All fighting games (or anything that runs deterministically on all players' machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don't do it, resulting in people with weak computers causing matches to appear laggy.

As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I've seen games put them in multiple menus so that we always find them where we're looking for them.

I'm no expert on colorblind settings, but I tried playing Monaco with someone who's red/green colorblind, and that game was nearly impossible for him.

If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)

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[–] smh@slrpnk.net 9 points 2 days ago (1 children)

Please let me invert y-axis for games where I control the field of view. Nothing takes me out of a game like suddenly staring at my feet when I try to look up.

[–] VindictiveJudge@lemmy.world 5 points 2 days ago

And x-axis, just to be thorough. Especially for third person games since they still can't all agree on what the default should be.

[–] frongt@lemmy.zip 11 points 2 days ago (1 children)

Not a setting, but a "here's what you did last time/here's where you need to go now". If it's been a little while since I played the game, I shouldn't be lost trying to figure out where I am or where I'm going.

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[–] SGforce@lemmy.ca 10 points 2 days ago (2 children)

Chromatic Aberration

I get enough of this from my glasses, thanks.

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[–] Lojcs@piefed.social 9 points 2 days ago (1 children)
  • Description of the effects and hardware demands of graphics options.
  • An actual benchmark for 'optimized settings' (even if it's just crunching numbers) instead of hardcoded GPU names.
  • Clear indication of which difficulty the game was balanced for.
  • Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
  • Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
  • Not games but steam: just let me force steam input on all games like Proton.

Also how 'full potato' do you want it to be? I assume the settings don't scale below low, so it'd be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well

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[–] caut_R@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (1 children)

Chromatic Aberration toggle

Motion Blur toggle

Distortion Effect toggle

Vignette Effect toggle

FoV slider

DLSS/FSR implementation (cause fuck TAA, like really, really fuck TAA and its smear)

Oh, and Head Bobbing/Camera Shake slider, forgot about these

[–] zipzoopaboop@lemmynsfw.com 3 points 2 days ago

Don't forget film grain.

I'd like a button to just disable all the post processing things at once

[–] Gerudo@lemmy.zip 8 points 2 days ago

Give me a way to replay cutscenes, and history of dialog.

[–] Keegen@lemmy.zip 8 points 2 days ago* (last edited 2 days ago)

Save and exit to desktop straight away with no going back to the main menu before. I'm looking at you Dark Souls series! It's like the developers have never used a computer for anything not related to writing code before.

[–] squirrelwithnut@lemmy.world 6 points 2 days ago (1 children)

Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.

[–] SCmSTR@lemmy.blahaj.zone 1 points 1 day ago

I'm very curious. Can you elaborate on how that would work?

[–] dil@lemmy.zip -1 points 1 day ago* (last edited 1 day ago)

Grappling hook with freedom on wear to place it, swinging physics, idc if it makes sense, ill take it in all games. And wingsuit gliding, I may have been one of the only few ppl online who liked that in battlefield. Such a fun way to traverse the map.

[–] TachyonTele@piefed.social 6 points 2 days ago (1 children)

I just want a exit to desktop button always available. I don't always have time to go all the way back to the title screen just to edit out.

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[–] derekabutton@lemmy.world 6 points 2 days ago

Multiplayer games should have toggles to allow more than 4 people. Why do we need to install mods or change a 4 to a 6 in some config file?

This obviously doesn't work for games like It Takes Two where more than 2 players would be senseless, but your survivalcraft game shouldn't be limited in the same way.

[–] dogslayeggs@lemmy.world 5 points 2 days ago (1 children)

Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can't be remapped and they overlap with EDSF then I won't play the game.

On console, I fucking hate that Elden Ring maps "crouch/sneak" to pushing down on the movement stick. I'm furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I'm moving that stick as fast as I can, which means I'm pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.

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[–] Daedskin@lemmy.zip 5 points 2 days ago

Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.

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