i like what they do but giving donations to a for-profit company that already sells stuff seems a bit silly to me
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
I tend to agree. They say it's specifically for the game preservation stuff, and maybe that's true. Most companies would create a separate non-profit with its own funding separate for such a thing (not that all those are necessarily great either). I like what GOG does in general and I think it's important they're there, but I don't have any intention of donating to a for-profit business based on the claims that they'll only do game preservation work with the funds.
I'm not spending an era reading through all the terms & conditions, but at a quick glance I can't see anything in the legalese about what they can/can't use GOG Patrons funding for, so it seems like it's just paying the company monthly for a few extra perks and hoping they'll use that cash for something positive.
I buy all my games on GOG and I don't understand either.
I'm not really a gamer, so I could be wrong here. However, TBF they're selling games cheaply, but I assume they're having to pay who-knows-what to license them (never mind their own staff to bring the games up to par with today's hardware). Maybe the IP owners have started turning the screws?
idk that GoG does need to license them that way? I assumed they just operated as a storefront and take a cut of the listed price like Steam or Epic. As for having their own staff, usually these kind of things have a community solution already it just might be a pain in the ass. I assumed they were either getting permission from modders to ship their fixes, or they were basically using them as guidelines to make their own. Either approach would take their development costs down.
Their Game Preservation Program (the thing the subscription is nominally for) is games that they maintain, so they probably do need to license them. And they do need a dev team to work on it, even if they do take advantage of things like existing community mods to make the job easier.
That seems like a reasonable assertion, given piracy fears that would likely drive up the price, or the lengthy searches needed to find the right IP holder to grant permission for release.
You can only sign-up with a credit card, which I don't have. I guess I will keep my money then.
Edit: To add some reasoning to why I was interested in subscribing. Apparently patrons are involved in the decision making on which games get added to GOG from the dreamlist. I wanted to subscribe for 2-3 months to see how much influence patrons really get and if GOG shares some background info about the process of getting games on GOG and making them playable on modern systems.
Aw, that's a shame. I do want to point out that if you have PayPal, at least in the U.S. you can get a debit card that links the balance and other cards connected to the PayPal account.
Not located in the U.S.
I should just get a basic CC, but I only need one like every two years or so, not really worth the hassle.