this post was submitted on 26 Nov 2025
148 points (95.1% liked)

Games

43569 readers
1376 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

you are viewing a single comment's thread
view the rest of the comments
[–] Credibly_Human@lemmy.world 1 points 12 hours ago (1 children)

This is such a ridiculously bad faith analogy I feel like it has to be on purpose

[–] Sunsofold@lemmings.world 0 points 10 hours ago (1 children)

It's actually one of the cleanest, most direct analogies I've ever used. Both are curated experiences with controlled visual, auditory, and interactive elements. The differences lie only in the physical/resource limitations each has for the kinds of experiences they can include.

[–] Credibly_Human@lemmy.world 1 points 5 hours ago (1 children)

The differences lie only in the physical/resource limitations each has for the kinds of experiences they can include.

Not only is this wrong, but it's also nonsensical. It is nonsensical because these are massive elements of each experience and why accommodating preferences in one is far easier than the other. Its also wrong because most museum experiences with interaction absolutely have the option to skip parts of said interactions.

The other reason this is wrong, is that these are certainly not the only areas differences lie in, as museums aim to preserve history, and are therefore locked in content wise from that perspective, what with the physical artifacts and care for that. Games are not at all that.

The whole analogy is terrible.

[–] Sunsofold@lemmings.world 0 points 5 hours ago (1 children)

accommodating preferences in one is far easier than the other.

Tell me you've never tried to code a complex interactive experience without telling me you've never tried to code a complex interactive experience. If you think it's so easy to take every element of a highly complex, performance sensitive program and make it possible to pick and choose which ones you experience without breaking the whole experience or turning a 1 year project into a 10 year project, go ahead and try. Do you also ask movie directors to make their movies so that when you hit 'skip scene' because you don't like the way the scene looks, it still makes a good movie?

museums aim to preserve history

That's just your failure to understand there are more kinds of museum than a history museum. A history museum does have special work involved, but others don't share that element. Perhaps you've heard of an art museum, sometimes also known as a gallery. They can contain all sorts of elements, audio, video, scent, touch, taste, human interaction, machine interaction, ludic interaction, whatever. The artifacts can be any age, with art from hundreds of years ago or being created in the moment via performance.

The analogy is a failure, to be sure, but only because I hadn't considered the possibility you wouldn't have that piece of common knowledge. Now that you do have that knowledge, though, if you can't see the analogy, that's on you.

[–] Credibly_Human@lemmy.world 1 points 5 hours ago

Tell me you’ve never tried to code a complex interactive experience without telling me you’ve never tried to code a complex interactive experience.

I actually have, and have worked on multi person teams doing such.

Its why this line of argument rings so hollow.

Even if I didn't, I could obviously point to the many games that do have levels of granularity like this, and are completely successful at it.

If you think it’s so easy to take every element of a highly complex, performance sensitive program and make it possible to pick and choose which ones you experience without breaking the whole experience or turning a 1 year project into a 10 year project, go ahead and try.

See, this is what is called the most blatant strawman argument I have ever seen. It is so obviously so far removed from anything I've suggested its laughable on its face.

Do you also ask movie directors to make their movies so that when you hit ‘skip scene’ because you don’t like the way the scene looks, it still makes a good movie?

Yet another nonsensical analogy for obvious reasons. You wouldn't need this obviously badly fitting analogies if your POV had merit.

What movies don't let you skip past some scenes based on what you'd like? I very frequently speed up/skip parts in movies that move too slow, or even rewatch parts that I miss. Its most definitely an additive part of the experience.

That’s just your failure to understand there are more kinds of museum than a history museum.

All museums do what I am talking about. Your pedantry about it being more than history does not at all change the merit of the point made.

The analogy is a failure, to be sure, but only because I hadn’t considered the possibility you wouldn’t have that piece of common knowledge. Now that you do have that knowledge, though, if you can’t see the analogy, that’s on you.

Except that the literal only thing you could point out that was wrong with my critcism of it, was pedantic and had no effect on the effectiveness of the point.

Being stubborn is a virtue to you I suppose.