this post was submitted on 27 Nov 2025
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Yea if anything I think VR is where they need to mature and grow the market. How many copies of Alyx sold?
https://steamdb.info/app/546560/charts/
Ah nice.
Half-Life 2 has sold ~140% more, maybe 30% of US households have tried VR, so it definitely has room to grow for audience.