this post was submitted on 12 Nov 2025
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[–] tomkatt@lemmy.world 15 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I'm down to buy the new controller. I have a Steam Deck and it's very comfortable to hold, other than the weight. This thing is basically the Deck controls without the screen and a bunch of the weight.

Plus, I've personally found the gyro, trackpads, and back buttons to be extremely useful for games that don't have controller support, or for simply easier use of existing buttons (like putting L3/R3 on back buttons). I'm really looking forward to this, looks way better than the 2015 Steam Controller.

Lastly, that charging connector / wireless adapter all-in-one combo is just nice.

My only concern would be haptics. This really needs to have good rumble motors, and not just trackpad haptics like the deck. The pad haptics are good for subtle effects, but near useless for conveying actual heavy vibration, explosions, stuff like that. Sounds like they accounted for this though:

High definition rumble

Steam Controller's powerful motors are capable of handling complex waveforms for immersive, accurate haptics.

That sounds closer to something like the PS5 DualSense enhanced haptics, and if so, I'm here for it.

[–] pycorax@sh.itjust.works 4 points 2 weeks ago

My experience with the Steam Deck and the Index controllers are the only thing keeping me from writing it off my mind all together. I have faith in Valve's team when it comes to ergonomics so I hope they surprise me.

That said, I hope they improved on the Steam Deck because the face buttons on the Deck are so close to the edge that it's challenging to do quick presses for games like rhythm games.

[–] mic_check_one_two@lemmy.dbzer0.com 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Yeah, Sony really nailed the haptics with the PS5 controller. The high-fidelity motors feel nice while still having punch, and the adaptable triggers give a nice satisfying squeeze when game designers use it properly.

The newer God of War games had a few good examples, with the adaptable triggers getting harder on more “difficult” stuff. If Kratos was using a lot of strength for some quick time event, the triggers got harder to pull. It was a nice touch that helped add immersion and suspense to a game that was already very visceral. When Kratos cleaved into an enemy during a kill animation, feeling the trigger relax afterwards was a nice satisfying capstone to the “you just beat the crap out of this enemy” animation.

[–] LucidNightmare@lemmy.dbzer0.com 3 points 2 weeks ago

No Man's sky supports the adaptive triggers on PC (Steam) and when they are used, it really does make a little difference! I just always feel like it's going to break the triggers for some reason. I don't trust Sony, so that may be why. lol